Re-roll: Allow one die to be re-rolled. This applies to any die roll by any player or DM, Any situation is applicable. One of these can be gained a game session and only with proof of purchase in the store that day.
Extended Rest: Experience is only handed out during an extended rest. When determining XP during this time, there will be a bonus to XP equal to 10% x the number of encounters since last rest -1. For example, if 5 the party has had 5 encounters since the last extended rest, they gain an XP bonus equal to 40%. This bonus applies to minor quest rewards bu not major ones.
Encounters: Encounters are not defined by a single combat as before. Instead, they are defined by an “encounter area.” Encounter will have one, if not more, objectives required to complete them, If an short or extended rest is taken without completing an encounter, that area will have some sort of soft reset. The soft reset will make it so any damage done by the PCs will be mostly undone when returning. This is based on a per encounter basis and will function differently from one encounter to another.